fluid / particle systems
Particle systems are used for the simulation of liquids and gases in the virtual workspace. With emitters, the actual sources of the particles, the desired particle clouds are generated. This can happen in the open space or depending on surfaces or within defined volumes. Spawn rate, lifespan, speed, density, and viscosity are defined for each source. Effects such as turbulence, gravity and wind can be used specifically to influence the behaviour of the particles after spawn. For liquids, depending on the distance, polygonal surfaces get generated between the individual particles. Increasing the particle density for the simulation, creates more accurate results.
Show all