texture processing

A texture is usually a square image in which the opposite sides are compatible. These seamless textures, which can be projected onto 3D models as endless patterns, are generated by the combination of different photos of a surface. If 3D data has been captured together with the colour values, it can be utilised for the creation of bump and normal maps, which then also become part of the seamless texture. To reduce the amount of textures and memory requirements for 3D interactive, different surface types can be combined in one texture file. These textures are not seamless and get created specifically per UV map of a 3D model.

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