UI / programming
For 3D interactive and games, user actions and inputs can be assigned to specific functions within a project. Functions can be triggered dependent on values, for example the position of a user in virtual space or by any input device (touchscreen, mouse, keyboard, gamepad, VR / AR equipment, etc.). UI elements such as buttons, input fields, checkboxes, etc. allow the adjustment of settings and processing of user dialogs. At regular intervals or defined events, variables can be stored or accessed locally or in the cloud via database connection.
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